This page is for coordinates that are from the current stable release! For older coordinates from a previous game update before the current stable update, please see Coordinates (old).
Coordinates are used to visit planets by identifying their approximate location in the universe. However, a star system and specific planet name is still required. They can be shared with other people so that they can visit the same planet, as every star, planet, moon and asteroid field within the game has a unique set of coordinates.
Coordinates have important X and Y values which are represented in the Navigation Console.
The way the game generates planets is closely tied to specific coordinates in such that makes for playing completely unique, but also lets different players in different games to find the same planet if they're at the same coordinates which enables community coordinates sharing. Being able to share in game discoveries and unique locations can help different players best find resources (like High-Tech Chests or other loot), dungeons (with high quality loot), and/or villages (typically having NPCs selling stuff).)
NOTE 1: Universe star systems and planets are different for every operating system! For example, Windows and OSX have completely different universe files, so a set of coords from a Windows Starbound game may not work for OSX versions!
NOTE 2: If you are adding a new coordinate, please go to the Biome page and add your coordinate data to it's respective biome page, such as the Forest biome page. (Do not add your coordinates to the Biome page)
NOTE 3: Unique chest contents (like Techs and Legendary items) are completely randomized from player to player, and those listed below may or may not ultimately be what you find in a given chest.
- Add your own discoveries! Simply copy and paste the top level bar and fill in the data. Don't worry about making it look pretty overly much, another editor will surely pretty it up for you!
|Discovered By:||Coordinates: X, Y||Star System:||Planet Name:||Biome:||Threat Level:||Points of Interest:||Crops:||Tech:|
|Minersteve||-182583324, 109924090||Infernal environment||Huge Glitch dungeon and large castle, right of spawn.|
|Specter_Terrasbane||20248065, -200284690||Xini Sigma||Xini Sigma IV||Frozen||Rundown Apex camp just west (left) of spawn.|
Tajat Ridge I- Desert planet East:Lots of destert houses, Hyoltl Dungeon, Apex Apartments West:Huge Glitch Castle ~~~~ Tajat Ridge V-A - Desert East: Floran Dungeon pit West: Apex Rebellion ~~~~ Tejat Ridge VII - Forest East: USMC Prison, single glitch house West: Avian Village(lots of small buildings, strange pyramid thing, nothing special really) ~~~~ Tejat Ridge VIII- Forest West: Floran Village East: Avian Temple ~~~~ Tejat Ridge II- Desert East: Abandoned Apex lab, Small avian pyramid, desert home West: USCM penal colony ~~~~ Tejat Ridge III- Desert East:Avian arial pirate ship, fox people homes, rainbow forest West:Small desert home, underground small desert bunker, Avian village with large tower ~~~~ Tejat Ridge IV-a - Desert East: A couple lone towers and a glitch Castle West: Healing waters with sandstone buildings, immediately after is an Avian City with lots of shops
|Geography: Light • Day-night cycle • Terrain • Biome • Weather • Planet Core|
Space: Coordinates • Star System • Star • Asteroid Field • Gate • Planet • Moon