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Multiplayer

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To play Starbound in multiplayer, you need to do a couple of simple things: First, find an IP address of a server. Second, join said server. Here's what you can do to get started!

Multiplayer setup

  • Get Starbound Server Up & Running: Obviously you'll need to get the game up and running. You can find the starbound_server.exe in your Starbound install directory. If you're having problems, you can right click the game in Steam, go into to properties, and then "browse local files" to find your install directory. Most likely, you're going to find it inside the "win32"​ directory. Once you have the game loaded, click "Multiplayer" in the main menu​.
  • Hosting and Joining: To host a game, launch the server application and make sure port 21025 TCP is forwarded to your local IP. When trying to give your IP to your friends, don't give them your local IP, instead use the IP from WWW.whatsmyIP.org. To join a game, launch the game application, go to multiplayer, and type in the server address. (For people connecting to their local server, you may use 127.0.0.1)

Getting started

  • Playing Together & Partying Up: When your friend spawns he will be in his/her ship, simply click on the plus sign under your avatar in the top left of your screen, type in your friend's name and invite him/her to your party. Your friend can now click on your avatar in the group window and instantly teleport to your ship! Although, it gets annoying every time you die, you beam up to their ship.
  • Additional Worlds & Servers: If you're a true explorer and want to branch out, why not take time for additional multiplayer worlds, with dedicated servers for lots of people. Here's a handy server list you'll probably want to check out: http://starbound-servers.net/
  • If you're still having issues connecting to multiplayer, there's quite a few handy guides which will give you additional support. See here: reddit:MultiplayerGuide.

Also: check Reddit or the official forums for latest issue patches.

Bugs & Anomalies

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Bug : Constant server crashes.
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Bug : It is possible to prevent another player from reaching their home planet (or any planet), therefore removing their access to anything they have stored there, by placing a propeller on the spawn site for that planet.
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Bug : Run a server or log on to your favorite one then open a second client and log on again. Throw any items you want duped to your other self and close your client then save and quit on the first client.
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Bug : Beaming to someone's ship when your own ship is traveling will cause your game to crash, and you won't be able to join this server, even after restart.
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Bug : Some players cannot join servers, even if port forwarded properly
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Bug : Mis-identifying party members
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Bug : Passwords stopped working
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Bug : Client-server connection is no longer valid
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Bug : When you have a group and you are underground, you can always port yourself to the ship of your teammate.
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Bug : In multiplayer, multiple people can click on a single Distress Beacon at once, which causes multiple Dreadwing bosses to spawn.
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Bug : If on a server and on someone else's ship, and if they disconnect, you can't use the teleport and if you try, your player is removed and you are unable to do anything except disconnect.
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Bug : If you upgrade your starmap in one server and then move to another one you will have to reforge the starmaps because it will be reset temporarily to the Alpha Sector. However, if you go back to the server on which you created the other starmaps, you can still go to the starmaps you created there.
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Bug : When you're a leader of group, clicking on other characters show your name.
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Bug : In multiplayer, when mining, fighting, or looting together, loot always goes to the player with the lowest ping.
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Bug : When filling in the fields on the Multiplayer dialog to connect to a server, trying to tab from the IP field to the password field inserts an empty character at the end of the IP address.
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Bug : Entering the server with two characters at once resets your current planet.
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Bug : Creatures look inconsistent among player clients. Possibly Linux64 vs. Windows, haven't confirmed.
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Bug : In multiplayer servers, when you start playing an instrument in a ship and beam down, the user of the instrument will continue to hear the music, but others will not hear anything and only see the animation.
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Bug : Occasionally, when playing multiplayer, when a team of 3+ characters is formed, it becomes impossible to beam to the ship of the player listed second on the upper left of the screen. Clicking on the portrait displays your own name and will beam you to your own ship.
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Bug : On Linux, when an user connects, the log is showing a broken IPv6 display.
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Bug : When two players accidentally sit in the same chair somehow, one of them gets teleported to the previous seat, resulting sometimes even in being on a different planet.
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Bug : Same goes for tents, but here, players gets teleported somewhere below the ground.
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Bug : Memory leak in the 64-bit Linux server version.
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Bug : Planet time is not saved when a planet's resources are freed up, resulting in a planet reverting instantly to dawn once everyone has left it.
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Bug : Clicking "connect to server" without having the server address and/or password completed, causes it to crash instantly.
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Bug : Game crashes directly after "Done searching for port forwarding".
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Bug : When playing with another player, if that player sits or lays in a bed or chair, sometimes it will just show them standing up.
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Bug : Other players are unable to see the animation of Pulse Jump and Pulse Dash
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Bug : When you warp to someone's ship and they are sleeping, their display animation is standing in place instead of sleeping.
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Bug : When your friend is teleporting to you, you can't see his beam animation.
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Bug : In multiplayer servers, when you are on a ship and someone warps in having used the Butterfly Boost Tech right as they beam up, that person will have the Tech's animation emanating from them until they use it again. This is only visible to others.
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Anomaly: When travelling with your party on one ship, the fuel is gone from this ship, however all other ships are transported to your current location without spending any fuel.