Ores are a type of item used as an important crafting ingredient for most equipment. Most ores can be smelted in a Stone Furnace to create bars, the main ingredient for many tools, weapons, and sets of armor. Ores are often found in veins on the underground on a planet, although lower-tier ores can sometimes be found on or near the surface. On high sectors, even higher-tier ores start to be common on the surface.
Ores and Bars can be used to repair tools of the same type of ore/bar. To repair a tool, pick up the ore/bars that are used to craft that tool, and right-click. One ore restores about 20% of the tool's durability, and bars restore 40%.
The ore texture is a modification of the block under it. The ore's sprite is layered on top of the block's sprite.
List of Ores
This is a list of all ores in the game. The goal of this list is to list all ores in the game in a tiered, simple order.
Early game tiers
Coal is a common, and important ore used for fuel
and many recipes, and is often the first ore acquired in the game. Although coal doesn't have a bar version, it is classified as an ore. Coal Ore is also used for making various types of metal bars with other bars. Steel
, and Violium
Bars are made using coal and iron, titanium, aegisalt, and cerulium bars, respectively. Coal is also the first tier of fuel ore.
Copper is the first tier of metal ore available to the player and can be found both on or near the surface and far underground. Following the rules of its tier, it is the most common metal ore on Alpha sector planets, and is also common on Beta and Gamma sector planets, although later-game ores start dominating at a fast pace at higher threat levels to help balance the game. Refining
gives five pixels per ore.
Iron is the second tier of metal ore available to the player. Starting on this tier, ores start becoming less common above-ground, making underground exploration an eventual necessity for obtaining mid-game tiers of ores. Iron is more rare than copper, but is more common than silver. This ore is more commonly found on Alpha and Beta sector planets. On the higher sectors, it begins to thin out for balancing purposes. Iron Bars are one of the ingredients for making Impervium Bars, the highest-tiered bars in the game.Refining
gives ten pixels per ore.
Silver is the third tier of metal ore available to the player. This ore can be found in tiny veins above-ground, but is more commonly found deeper underground. Considering the rarity of this item on the surface, it is nearly impossible to obtain a full set of silver armor using just surface ore. Silver Ore is commonly found on Beta sector planets. On higher sectors, it begins to thin out for balancing purposes. The MK2 upgrade is required for crafting recipes in silver ore. Refining
gives fifteen pixels per ore.
Gold is the fourth tier of metal ore available to the player. It begins the mid-game tier of ores, less common than silver and platinum, but more common than diamond and titanium. Finding a vein of gold on the surface is incredibly rare, requiring underground exploration for a usefully large amount of this ore. Gold is most common on Beta and Gamma sector planets. On higher sectors, it begins to thin out for balancing purposes. Refining
gives 25 pixels per ore.
Platinum is the fifth tier of metal ore available to the player. It is as common as silver and more common than gold. However is mostly found on Gamma sector planets and is difficult to find on Beta sector planets, unlike silver. This ore is almost completely underground, making strains on the surface rare, but not as rare as gold veins on the surface. Refining
gives 50 pixels per ore. Platinum Ore can be difficult to distinguish from Silver Ore, even in fully lit areas.
Diamond is the sixth tier of ore and is the rarest early-mid-game ore, found on Alpha, Beta, and Gamma-sector planets. On higher sectors, diamond ore begins to thin out. Unlike most other ores, this ore isn't metallic, and smelting ore into diamond requires four ore, contrary to the two-ore system of most other ores. Even at very deep levels, veins are uncommon. It is almost impossible for diamond to show up on the surface or very near it, making above-ground diamond ore only obtainable in loot chests. Refining
gives 100 pixels per ore.
Mid game tiers
Titanium is the seventh tier of metal ore available to the player, found on Gamma sector and higher planets. The ore or its bars can be found in dungeon chests on slightly lower tiers, however. On the surface, titanium is nearly impossible to find other than in chests. The ore is rarer than platinum, but more common than diamond, at least on Gamma-sector planets. Titanium Bars are one of the ingredients necessary to make Impervium Bars; the highest-tiered bars in the game.
Late game tiers
Aegisalt is the eighth tier of metal ore, green and shiny in appearance, only found on X sector level 5 and 6 threat planets. This ore starts off the late-game tiers of ore, making the X sector very valuable for ores. Aegisalt is almost exclusively found underground, and is the most common of the late-game tiers. The Durasteel Tech Upgrade allows for travel to the X sector and makes Aegisalt Ore
workable. Aegisalt bars
and coal can be combined to make Ferozium bars
in a Metal Work Station
. Aegisalt Bars are one of the ingredients used for crafting Impervium bars
, the highest-tiered bars in the game.
Cerulium is the ninth tier of metal ore that is royal blue in appearance, and is only found on X sector planets with a threat level of seven or eight. Cerulium Ore is almost exclusively found underground. The Durasteel Tech Upgrade allows for travel to the X sector, allowing the obtainment of this item. Two Cerulium Bars and five nuggets of Coal Ore(?) can create one of the higher-tiered Violium Bar
. Cerulium Bars are one of the ingredients used for crafing Impervium Bars, the highest-tiered bars in the game.
Rubium is the tenth and final tier of metal ore available to the player, (and the highest tier of natural bar. Impervium Bars are higher-tiered, but aren't natural.) taking a bright red color, and is found on X sector planets with threat levels of nine or ten. Unlike most other ores, Rubium Ore can appear above-ground uncommonly in small veins. Rubium Bars are one of the ingredients used to create Impervium Bars.
Fuel ore tiers
Uranium is the second tier of fuel ore, light green in apppearance, and is only uncommonly found in Beta Sector planets and higher, requiring a threat level of two or above. This ore is often found deep underground. As a fuel ore, Uranium gives four fuel per ore, or eight fuel per rod
. Uranium Ore can be used to create Uranium Rods, but, aside from storage compactness and aesthetic, these do not do anything except double their fuel worth.
Plutonium is the third tier of fuel ore, bright purple in appearance, and is found in the Meteorite
biome, deep underground in Tentacle
planets, and commonly in floating meteorites/asteroids high in the sky. Unlike other ores, this ore does not need to be mined deep underground. As a fuel ore, Plutonium gives six fuel per ore, or twelve fuel per rod
. Plutonium Ore can be used to create Plutonium Rods, but, aside from storage compactness and aesthetic, these do not do anything except double their fuel worth.
Solarium is the fourth and final tier of fuel ore, yellow-orange and fire-like in appearance, and can be found on the surface and underground of X-sector planets, requiring a threat level of five or above. As a fuel ore, Solarium gives eight fuel per ore, or 16 fuel per rod
, making it the greatest source of fuel in the end-game. Solarium Ore can be used to create Solarium Rods, but, aside from storage compactness and aesthetic, these do not do anything except double their fuel worth.
Crystal is an ore found in Alpha sector planets and crystal sub-biomes that is used to craft decorative objects, such as lamps and tables. There is a block form of crystal, unlocked in crafting when crystal ore is mined for the first time.
Lead is an ore.
Sulphur is an ore.