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Procedural generation

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Procedural generation is the process by which creates many of the game elements. Rather than having predetermined values, elements that are procedurally generated can vary from encounter to encounter. Procedural generation uses a randomness algorithm to select the actual features of an object from a set of possibilities.

Contents

[] Instances

[] Planets

Main article:

Every planet that explores is procedurally generated. Details such as terrain, weather, and gravity are all the result of procedural generation.

[] Dungeons

Main article:

The layout of each Dungeon is procedurally generated, with the guidance of template images to provide designs for various rooms.

[] Creatures

Main article:

Yup, them too.

[] Weapons

Main article:

With the exception of a small set of potentially static , every gun, sword, etc. in Starbound is procedurally generated. There are literally millions of possible variations on weapons as each attribute is selected randomly.

[] See Also