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Known so far

From Starbound Wiki
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This article lists everything that is known about so far, collected from official sources and developer statements. A larger list can be found . Don't take everything on this list as 100% confirmed.

Feel free to add anything that you've unearthed, but please cite your sources! Unsourced claims may be challenged or removed.

Contents

[] Release & distribution

  • Starbound is set to be released at some point in Q2 2013.
  • Starbound is written in C++ and will run natively on the three major platforms: Windows, Mac, and Linux.
  • It will likely release on Steam, taking advantage of Steamworks features. The distribution method for Linux will most likely be the steam linux client.
  • Pre-ordering is . Pre-ordering gives you access to the beta once released. Prices start at $15 and go up in tiers to $2000.

[] Multiplayer

  • Starbound will feature multiplayer, both cooperative and PVP.
  • The entire game can be experienced with other players.
  • Difficulty will scale to the number of players.
  • Servers can be configured to allow pre-existing characters to join, or force players to start a new one.

[] Gameplay & controls

  • Money (currency: Pixels) will play a huge role in Starbound.
  • The penalty for dying has not yet been determined, but it will likely be a monetary loss.
  • An optional food/hunger meter.

[] Combat

  • Combat in Starbound will be tactical, relying on teamwork movement.
  • There will be a shield/blocking mechanic.
    • Being hit while blocking causes a bit of damage that can be recovered unless you are hit.
    • Attacking after blocking a few attacks causes a stronger counter-attack.

[] Not in the game

These features have explicitly been confirmed as not being in the game.

  • Item durability.
  • Microtransactions (ie, a Cash Shop).

[] Reference links