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The Starbound Logo as seen on the official website.

Starbound is a sci-fi sandbox exploration game undergoing active beta development by Chucklefish, an indie game company. The release date for the completed game has not been announced, but the beta version was released on December 4th, 2013, and is available on Steam.

Starbound relies heavily on procedural generation, as many enemies, weapons, and other features are generated on the fly.

As a 2D sidescroller/platformer, Starbound has several similarities to Terraria when the player explores a planet, but that aspect of the game is just part of a much larger experience.[1]

Story[edit | edit source]

A screenshot of Starbound released by Chucklefish.

Starbound begins with the Player fleeing your homeworld, with different reasons depending on their chosen species. With nothing to guide it, the player's ship shoots into space without direction, becoming hopelessly lost in a sea of stars. The ship runs out of fuel in orbit of an unknown planet, and the game begins.

Development[edit | edit source]

Indie game company Chucklefish is responsible for the development of Starbound, led by Tiy. The game went into a public beta as of December 4th. The game is now currently available on Steam as an Early Access Title for $15. An official announcement of the game's full release date has not yet been announced. Starbound will be available on Windows, Mac, and Linux. Basic system requirements can be found below.

After full release, Chucklefish plans to provide small, weekly game patches as well as large-scale updates to Starbound.[2] Because of these frequent updates, character saves will be regularly wiped until a stable way to save characters is implemented.

System Requirements[edit | edit source]

(REMINDER: These requirements have been loosely estimated. Definite requirements have yet to be released.)

  • 2.0 GHz processor
  • 2GB RAM
  • 2GB disk space
  • 256MB video ram, capable of shader model 1.1

(After being monitored with Video Card software, the game uses over 500-600 MB of Video Memory at all times. I'm not sure if 256MB is suitable)

See Also[edit | edit source]

References[edit | edit source]